![]() With new IP, people need to be introduced to a title. In producer speak what we mean is, the fact that come users are familiar with a title is a big advantage. Yoko “The selling point is the business of sequels.” When asked what the selling point of Drakengard 3 was, the following conversation happened: The developers promise not to disappoint fans of the original games, though admittedly, their motives may not be entirely pure. New features have been added to the game, including the ability to not only ride a dragon but to battle on foot with your dragon as a battle companion. But, as is the tendency for third games in a series, the story will apparently take place in a time before the first Drakengard. So for me, NieR is Drakengard 3.” (Apparently there was even an idea to call Drakengard 3, Drakengard 4.) “That conceptual idea got tossed around a bit and eventually became the game, NieR. Shiba told me ‘I’m not interested in making a console game right now.'” Yoko recalled. Originally, shortly after Drakengard 2 was released when the PlayStation 3 was coming out, it was Yoko who approached Shiba with the original Drakengard 3 concept, but was turned down at the time. So I can say without fear of misinterpretation that the number of game users is increasing, and I feel that it’s only the light users who occasionally play games who are decreasing in number.” Apparently it was with this in mind that Shiba approached creative director Taro Yoko with the idea to make a Drakengard sequel. “The thing is, the divide between what sells and what doesn’t is strongly defined and I agree that games geared for your average user have been on the decline. ![]() When I hear that, I just think ‘Huh?'” Shiba explained in an interview with Japanese gaming Magazine, Weekly Famitsu. “Everyone says the Japanese game market, particularly the console game market, is shrinking. ![]()
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